EarlyRO Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Newcomer package / training ground

3 posters

Go down

Newcomer package / training ground Empty Newcomer package / training ground

Post  GM Tempura Tue Jan 27, 2009 11:47 am

Officially a player starts with a knife and a cotton shirt. I'm considering the possibility of changing that to maybe:

Novice False Eggshell
Novice Guard
Novice Main Gauche
Somber Novice Hood
Tattered Novice Ninja Suit

(All of the above are worth 0 z)

Those are obtainable usually in the training ground, in the new version at least (not sure about the old one), since it has detailed information on the game maybe we should keep the new training ground? Or just skip the training ground entirely and give those items directly to any new character?

Opinions?
GM Tempura
GM Tempura
Admin

Posts : 167
Join date : 2009-01-22

Back to top Go down

Newcomer package / training ground Empty Re: Newcomer package / training ground

Post  SZiaDaN Tue Jan 27, 2009 2:35 pm

Wont be that hard to level anyway, but I don't see any problem with that. I'm fine with it either way.
SZiaDaN
SZiaDaN

Posts : 38
Join date : 2009-01-23

Back to top Go down

Newcomer package / training ground Empty Re: Newcomer package / training ground

Post  Neki Tue Jan 27, 2009 5:37 pm

I agree with that idea for the training ground. Some better equips for novice will peobably help the player that have a hard time leveling on start. Theres no big deal in having those instead of just the knife and the cotton shirt.

Neki

Posts : 66
Join date : 2009-01-22

Back to top Go down

Newcomer package / training ground Empty Re: Newcomer package / training ground

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum