NPC: Reset
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Neki
SZiaDaN
GM Tempura
7 posters
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What kind of reset npc?
NPC: Reset
The Reset npc allows a player to redistribute either his/her stats, skills or both. What do you think is best suited for the server?
Last edited by GM Tempura on Fri Jan 23, 2009 12:00 pm; edited 1 time in total
GM Tempura- Admin
- Posts : 167
Join date : 2009-01-22
Re: NPC: Reset
Never really liked reset npcs' due to people just leveling up to 99 with their leveling builds, then just change into pvp/woe/forger etc. Takes away the planning and hard work for the really special builds.
Could however have it to limit it to only people below a certain level.
Such as only people below level 50 are allowed to use it.
Could however have it to limit it to only people below a certain level.
Such as only people below level 50 are allowed to use it.
SZiaDaN- Posts : 38
Join date : 2009-01-23
Re: NPC: Reset
I suggest what I already seen, your allowed to reset ONCE. This make people strongly think about resetting since if they fail on their stats when resetting, they are gonna have to keep them.
Neki- Posts : 66
Join date : 2009-01-22
Re: NPC: Reset
For me no resets ... what's the point of a bard lvling up with full agi and dex and then he resets for a really nice WoE build ?? If people enter low rate servers is because they are tired of the easy playing in the super high rate servers ... but maybe you could ONCE ( when you reach lvl 99 ) reset your stats
Cookie- Posts : 28
Join date : 2009-01-23
Re: NPC: Reset
I vote for a lvl cap, or you can reset at any lvl but just once.
Daeron- Posts : 29
Join date : 2009-01-23
Location : under your bed
Re: NPC: Reset
If we go for a level cap, what level do you suggest?
GM Tempura- Admin
- Posts : 167
Join date : 2009-01-22
Re: NPC: Reset
something around 60~70 or 50~60
Daeron- Posts : 29
Join date : 2009-01-23
Location : under your bed
Re: NPC: Reset
50, as I said in my earlier post. Just because you haven't quite reached job level 40 by then as a first class. You should be around job 36-37. Which means that if you want to have a different build, you'll still have to level a little as a first class with that new build.
This is to prevent people who wants to make forger smiths and monks to use easy level builds as a first class. Sure, they would probably go to level 50 in their level build, but they will have to get the last job levels with their final build.
This is to prevent people who wants to make forger smiths and monks to use easy level builds as a first class. Sure, they would probably go to level 50 in their level build, but they will have to get the last job levels with their final build.
SZiaDaN- Posts : 38
Join date : 2009-01-23
Re: NPC: Reset
I agree with szid idea if were gonna inplamt a limit. It has to be before people reach 40-50 job, so they don'T have the choice to reset for the build they want, or they are gonna lose it.
Neki- Posts : 66
Join date : 2009-01-22
Re: NPC: Reset
Now I understand SZiaDaN point, I agree with him
Cookie- Posts : 28
Join date : 2009-01-23
Re: NPC: Reset
I vote for 3 resets per character but it depends on the rates. If they are below 4 then I prefer the maximum resets because if you guys have already played on a low rate server, you should understand how long it can be to lvlup. If the base/job exp rates are higher than 10 then I really like szia's idea.
Ciel- Posts : 14
Join date : 2009-01-22
Re: NPC: Reset
1 reset
for a fee
@ 80/50 below
poll is rate-dependent
for a fee
@ 80/50 below
poll is rate-dependent
Azalur- Posts : 8
Join date : 2009-01-25
Re: NPC: Reset
I think 75 and below should be decent, while I understand SZiaDaN's reasoning I think it's not a huge deal if players get to "fast-track" their 1st job (example a monk that levels his aco with heal bomb as opposed to punching things forever), the people will still have a lot of work ahead of them in the 75+ levels.
I once calculated and the exp requires for 97-99 is about equivalent to what you need for 1-96!
How about the fee to reset, fixed price or per level? Maybe 500k? Or if it's per level, could be 5k per base and 5k per job, so to reset both at level 75 would cost 625k!
I once calculated and the exp requires for 97-99 is about equivalent to what you need for 1-96!
How about the fee to reset, fixed price or per level? Maybe 500k? Or if it's per level, could be 5k per base and 5k per job, so to reset both at level 75 would cost 625k!
GM Tempura- Admin
- Posts : 167
Join date : 2009-01-22
Re: NPC: Reset
A new person would probably have a rough time gathering that money though. While I'm not a fan of resetting at all, it would just cause everyone who already have a high leveled character to be able to make most use of the resetter.
For example:
New person wants to make a monk. He levels up his monk in a heal bombing build, changed job to monk and is stuck in his heal bombing build. Now he has to gather money instead - which will take some time since all he can do is heal bomb. He has basically 1 option, and that is to heal bomb zombies and skeletons etc for opals and skull rings, or soldier skeletons for stilettos.
Old player however just transfers over 500k~ zeny to his new monk and resets it.
Thing is, a heal bombing build is only useful for a monk while he still is an acolyte. After that he's way better of as a combo monk or spirit monk.
As for forging smith, they are the ones who'll be abusing this the most. You can get up a pretty decent forging rate at level 75 if you have gear and what not.
However, I suppose I'll go for the 5k zeny per level, since that'll make it at least a bit more painful for people to just swap builds.
For example:
New person wants to make a monk. He levels up his monk in a heal bombing build, changed job to monk and is stuck in his heal bombing build. Now he has to gather money instead - which will take some time since all he can do is heal bomb. He has basically 1 option, and that is to heal bomb zombies and skeletons etc for opals and skull rings, or soldier skeletons for stilettos.
Old player however just transfers over 500k~ zeny to his new monk and resets it.
Thing is, a heal bombing build is only useful for a monk while he still is an acolyte. After that he's way better of as a combo monk or spirit monk.
As for forging smith, they are the ones who'll be abusing this the most. You can get up a pretty decent forging rate at level 75 if you have gear and what not.
However, I suppose I'll go for the 5k zeny per level, since that'll make it at least a bit more painful for people to just swap builds.
SZiaDaN- Posts : 38
Join date : 2009-01-23
Re: NPC: Reset
True, but the fact that older player have an edge would be very hard to counter, it's the natural flow of things . One thing we could do if we don't charge zeny for the reset below 75 (or maybe 70) is to have a maximum number of reset then, maybe 3 or 5.
GM Tempura- Admin
- Posts : 167
Join date : 2009-01-22
Re: NPC: Reset
GM Tempura wrote:I think 75 and below should be decent, while I understand SZiaDaN's reasoning I think it's not a huge deal if players get to "fast-track" their 1st job (example a monk that levels his aco with heal bomb as opposed to punching things forever), the people will still have a lot of work ahead of them in the 75+ levels.
I once calculated and the exp requires for 97-99 is about equivalent to what you need for 1-96!
How about the fee to reset, fixed price or per level? Maybe 500k? Or if it's per level, could be 5k per base and 5k per job, so to reset both at level 75 would cost 625k!
i agree
Azalur- Posts : 8
Join date : 2009-01-25
Re: NPC: Reset
Been thinking of a new price formula to be more fair and gradual: Level ³ (so level*level*level)
At level:
10 = 10x10x10 = 1k
50 = 50x50x50 = 125k
75 = 422k
Illimited number of reset until 75, none afterwards.
At level:
10 = 10x10x10 = 1k
50 = 50x50x50 = 125k
75 = 422k
Illimited number of reset until 75, none afterwards.
GM Tempura- Admin
- Posts : 167
Join date : 2009-01-22
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